● SYSTEM ACTIVE

SYSTEM_LOGS.

Deep-dive technical insights into distributed systems, low-level engineering, and the architecture of modern backends.

◎ LATEST LOGS
LOG_001JAN 12, 2026READ_TIME: 8 MIN

Distributed System Design — Scaling

Breaking down the core principles of distributed system design. How to think about consistency, availability, and partition tolerance when building systems that scale.

DISTRIBUTED SYSTEMSARCHITECTUREBACKEND
LOG_002DEC 20, 2025READ_TIME: 5 MIN

Containerization & Docker

From zero to production-grade infrastructure. A deep dive into Docker internals, container networking, volumes, and orchestrating multi-service stacks with Compose.

DOCKERDEVOPSINFRASTRUCTURE
LOG_003NOV 05, 2025READ_TIME: 9 MIN

3D Ray Casting

How a 90s game engine still teaches you the most important lesson in graphics programming. Building a ray caster from scratch in C — math, projection, and rendering.

GRAPHICSCALGORITHMS
LOG_004DEC 14, 2025READ_TIME: 10 MIN

Strategies for Horizontal and Vertical Scaling

When to scale up vs scale out. A practical breakdown of horizontal and vertical scaling strategies, trade-offs, and when each one makes sense for your backend.

SCALINGBACKENDSYSTEMS DESIGN
LOG_005JUN 02, 2026READ_TIME: 12 MIN

SOLID Principles for Backend Developers

SOLID is not just OOP theory. A backend-focused breakdown of each principle with real examples in TypeScript and C++ — applied to APIs, services, and system design.

SOLIDBACKENDC++TYPESCRIPT
LOG_006AUG 18, 2025READ_TIME: 9 MIN

Operating Systems: Threads & Multithreading

What actually happens when you spawn a thread. Diving into the OS scheduler, race conditions, mutexes, and how to write concurrent code that doesn't blow up.

OSTHREADSCONCURRENCYC
UPTIME99.98%
TOTAL LOGS6
TOTAL READ TIME57 MIN